Situated in the much sought after Valley View Estate Korumburra is this very neat 3 bedroom brick veneer home with large ensuite and walk in robe to the main. This architecturally deigned townhouse offers a unique way of living and a residential investment opportunity in a sought after area in Sunshine West.
For more details and viewing please call Boran Real Estate on Display phone number. This architecturally deigned townhouse offers a unique way of living and a residential investment opportunity in a sought after area in Sunshine West.
A well-articulated and attractive exterior compliments a refined design with a blend of materials and features for this stunning architecturally designed contemporary townhouse offering an organic blend of privacy, comfort and space, affordability and uncompromising quality. Interiors are sleek with modern luxury delivering spaciousness, comfort and style from every quarter.
Comprising 3 bedrooms master with ensuite with BIRs, bathroom, balcony, open plan living dining and kitchen, garage plus car space, and landscaped gardens. Finishings include engineers timber flooring and carpets. This unique address is just down the road from Glengala shopping center, and offers the freedom to make alternative choices that suit your lifestyle that is convenience with a capital C.
Youll find easy access to bus routes making it a breeze to travel into the city by bus and train, and for those who wish to drive, the Western Ring Road is just around the corner. Whatever you need, its all right here including local shops within a stones throw, schools, and Glengala Hotel is near by.
This property is new and qualifies for those who qualify for the first home owners grant and stamp duty savings, as well as foreign purchasers who qualify.
For further details and inspection, call Brenda Ngan on If you have any enquiries please contact Boran Real Estate direct on Display phone number. Forgot Password Enter your email and we'll email you a new password. The Basic sound statement uses only the "normal" clocking frequency of 64 kHz, thus limiting the user to manipulating only the size of N.
There is one other factor affecting the range of frequencies available from Pokey: If N is a single-byte number, the lowest note possible will be the master clock divided by If N is a two-byte number, the lowest note possible will be the master clock divided by 65, The size of N is called the "frequency resolution" of the channel. In normal operation, each of the four channels has eight-bit frequency resolution. The Atari, however, does permit joining two channels together to get sixteen-bit frequency resolution.
To play with the hidden sound modes, we have to make a foray into the interior of the Atari. The sound statement won't take us much farther, so we're going to have to poke the hardware registers ourselves. The following memory locations are pertinent to sound generation: This is where the divisor N is obtained. To find the frequency of the sound selected by AUDF, use the following formula FIN is the frequency input to the divide-by-N circuit and corresponds to the master clock frequency.
FOUT is the frequency output to the real world: The actual values for each of the three master clock frequencies FIN are: These registers contain the volume and distortion parameters for each channel packed into one byte. The high nibble contains the distortion parameter and the lower nibble contains the volume.
AUDCTL is the audio mode control register, and is the "master switch" for how all the sound channels will behave. The actions associated with each bit are given below. Changes the seventeen-bit polynomial random counter into a nine-bit counter. Clocks channel 1 with 1.
Clocks channel 3 with 1. Clocks channel 2 with channel 1, instead of master clock. This ties channels 1 and 2 together to form a sixteen-bit AUDF register. The sound that is controlled by these channels "comes out" of channel 2. Clocks channel 4 with channel 3, instead of the master clock. Inserts a Hi-Pass filter into channel l's output. The filters cutoff frequency is controlled by AUDF3.
Inserts a Hi-Pass filter into channel 2's output. The filter's cutoff frequency is controlled by AUDF4. Executing a sound 0,0,0,0 at the beginning of your program will take care of this.
If you use the sound statement again, however, it will wipe out any special AUDCTL modes you may have selected, so you'll have to repoke in your value after every Basic sound command.
To get you started, sample program 1 shows the procedure for setting up two channels of high frequency resolution sound clocked from 1.